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Pak0St

5
Posts
A member registered Mar 21, 2020

Recent community posts

Thanks for the Linux version :)
Pretty sweet so far! Great job!

I'm pretty sure you know all of these but will mention them just in case:
- On PC you could map Esc for the pause menu as well
- Adding a pause menu button somewhere at the top will be good for mobile (I don't think hiding in PC is needed - personal preference there)
- When you pause, the player forwards movement is halted but not the vertical one. If you are mid-jump, it falls down
- The pause menu is visible behind the win/lose screen
- On the 3rd level I'm not sure if will want to turn the camera when switching to the diagonal paths
- Possibly add a backwards bounce when you hit a platform head on to avoid the player getting stuck. Right now this could be gameplay mechanic depending on how you look at it :D

The gameplay is really relaxing! Really nicely done!

Could you export a Linux executable?

Do you see any error if you try to start it from the terminal?

A fallback is just that - if the GPU can detect GLES3 it will default to es3. It will fallback to es2 only if the context doesn't support es3. On Linux almost all GPUs have the required GL3.3 support for it with the exception on some older Intel laptops

You can also force it by launching the game with `--video-driver GLES2` command as an alternative method.

It's much easier on Linux && Mac through the terminal but it should be the same on Windows